The Wine Staging release 2.16 is now available.
What's new in this release:
- Extended deferred rendering context support in d3d11.
- Added 64 bit syscall thunks in fake ntdll.dll.
- Support for indexed vertex blending in d3d8/d3d9.
- Smaller bug fixes and improvements.
Wine Staging 2.16 adds more deferred rendering context functions and fixes rendering bugs in games like Crysis 3, Witcher 3 or Prey (2017). The ntdll syscall thunk emulation was extended to 64 bit in this release, which is required by the 64 bit version of World of Warcraft. A newly added feature is the support for indexed vertex blending, which is especially used by older games to simulate bones. Wine Staging 2.16 also backports a patch to fix the font rendering in Steam, Uplay and other software using libcef in Windows 7 mode.
In addition, Wine Staging users will also benefit from the following changes merged in the development branch:
- Support for pasting metafiles in RichEdit.
- Support for safety features in library loading.
- Better handling of transforms in GdiPlus.
- Rendering improvements in DirectWrite.
- Various bug fixes.